﻿using System;
using UnityEngine;
using System.Collections.Generic;


[Serializable]

//阵眼信息类
public class CampBase
{

    public int id;
    public int skillNum;
    public int ruleNum;

    public List<int> skillPoses; //技能位置
    public List<int> ruleIds; //法则位置
   

    public override string ToString()
    {
        return JsonUtility.ToJson(this);
    }

}

